![]() ![]() What am I doing? What is the project all about? Most games run at 60Hz thanks to codes but if not it will be in the notes section on the list. I will be listing what region version is needed. I had to change up my set to accommodate widescreen. Some titles for PAL/JP regions are easier/better to make codes/patches for over their USA counterparts. Just a small price to pay for glorious in game 16:9. These are really small issues and not deal breakers. FMV is generally stretched also, but not always. Sometimes selection cursors wont line up with what you are selecting as a result of the clashing 4:3 2D assets and adjusted 16:9 assets. There are some examples where this doesn't happen, mostly with cheat codes as the coding genius behind it figured out how to resize or move UI elements. Even native widescreen games have 2D asset stretching as the devs didn't adjust any or some of these elements. When using any widescreen solution there is more often than not, some 2D elements that will be stretched or not adjusted to display in the 16:9 space e.g speed dials in racers. This is why cheat codes are the way to go if a game doesn't have native widescreen support. As I mentioned above, emulator hacks have terrible pop-in outside the 4:3 space. This is due to devs simply not needing to use recourses on displaying anything outside 4:3 in those days. Because games were made to display in 4:3, anything that is displayed outside of that space will pop-in and out unless something is done to manipulate the code to render everything in the 16:9 space. Pop-in is the enemy of getting games to run in 16:9. PLEASE UNDERSTAND EMULATOR HACKS ARE NOT CHEAT CODES. This option only works on a handful of games and is generally not the way to go as pop-in is really obvious outside the 4:3 space. These are made on a per game basis and yield far better results than Emulator Hacks.Įmulator Hacks? Most emulators and cores now have a "Widescreen Hack" option. A small number of games need directly patching however most use cheat codes. I was surprised to discover Goldeneye has native widescreen support, which would have made 4 player deathmatching wayyyyy better.Ĭheat Codes? - For games that have no Widescreen support there are some coding geniuses out there that have made easily implementable cheat codes to achieve Anamorphic 16:9. Native Widescreen? - Some games actually have widescreen support from the older generations. True Anamorphic is adjusted for the 16:9 space so everything is rendered and displayed with no stretching. What is True Anamorphic 16:9? - When you set a 4:3 game to run 16:9 and that title doesn't support it, the image will be stretched. Whilst there are quite a few games that have native widescreen support there are hacks and cheats to unlock the aspect ratio to display a true Anamorphic 16:9 Widescreen image. This is mostly 3D games of the 5th and 6th Console Generation. ![]() So I have caught the widescreen bug for games that were made before the widescreen revolution.
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